Edge is a bridge novel in the DomCo series of stories. As with the other DomCo stories, this work can be read as a stand-alone story. However, this book connects the first part of the series with the upcoming conclusion, and there are certain portions that will be more satisfying to read if you enter into it with some prior knowledge of events that have taken place in the lives of the cameo characters. Several of the characters from previous stories make appearances in this book. By way of recommendation, reading the following works will provide a basis for understanding of some of the events that take place in Edge.
The Second Place Sister: Edge appearance by John Hamlin. An introduction to Recoder technology.
Korrupting Kayla, Book One: A wider understanding of the DomCo company
Love, Lust, and Erin: Edge appearance by Dave Marrin, Erin, an introduction to Halo technology, and the first mention of the Male Rights Bill (Biological Imperative Grant for Instinctively Necessary Copulation or Coitus, BIGFINCOC.)
Length: 73K Words
2.It Cums in the Night
10.Brother Sucking Slut
12.Cafe Cock Sucker
13.The Gang’s All Here
15.Women are Things
16.Spare Someone’s Blushes
The DomCo subsidiary, Halo Technologies, has pushed the envelope of augmented reality, and now the Halo Smart Lenses are being rolled out to a select group of reluctant, or in some cases unwilling, participants. Operating on an invitation-only server, a new and dangerous game called Edge has begun to invade the lives of young girls, many of whom have become forcibly compelled players. At first.
While some are invited, others are coerced, threatened and blackmailed into devoting their lives to the game. An unknown overseer, known only as SysAdmin directs and doles out challenges and rewards, manipulating the lives of players, keeping them in a constant state of fear and arousal through the use of chastity, denial and a generous reward system for those that comply.
As players become more deeply involved, it becomes clear that the true goal of SysAdmin extends far beyond a simple desire to toy with the unwilling game pieces. Some of the instructions handed down from on high seem to have real implications for society on a global level.
Thier lives turned upside-down, forced into the game through intimidation, blackmail and love, it's up to Jenna and Kara to either fight the system or become part of it.